#ifndef _FightSucceedDialog_h__
#define _FightSucceedDialog_h__

#include "Global.h"





class FightSucceedDialog
	: public ModelDialog
	, public CCBMemberVariableAssigner
	, public CCBSelectorResolver
	, public CCNodeLoaderListener
{
public:
	bool init();
	void onEnter();
	void onExit();
	void refresh();

	virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName){return NULL;}
	virtual SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName){return NULL;}
	virtual bool onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode){return false;}
	virtual void onNodeLoaded(CCNode * pNode, CCNodeLoader * pNodeLoader){}
protected:
private:
};
#endif // FightSucceedDialog_h__
